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King Dedede summons an army of Waddle Dees, Waddle Doos, and Gordos to swarm the stage for his Final Smash.In Wii U/3DS, Olimar summons flying Pikmin to carry him to safety the more Pikmin he has with him, the slower and heavier he is, and the slower the flying Pikmin can fly, sometimes not even making it back to the stage easily.) (In Brawl, his Pikmin formed a Chain of People more Pikmin equaled a longer chain, which equaled a higher chance of recovery. Wii U/3DS reduces the ammount of Pikmin to three, but the core of the character remains the same, except for his recovery now being worse the more Pikmin he has.Even his recovery depends on Pikmin, with more Pikmin letting him recover greater distance. Without a single Pikmin, he only has two very weak ways of attacking. In Brawl, he can pluck up to six Pikmin from the ground to follow him and attack.Captain Olimar is one of these, much like in his series.Will be exceptionally powerful if Ninjutsu isn't conserved, enabling each Mook to be a threat, let alone many Mooks.Ī subtrope of The Beastmaster, and supertrope to Pest Controller.Ĭompare Assist Character, an NPC in Fighting Games that can be briefly summoned to assist the Player Character Drone Deployer, a character that carries their minions upon their person and "deploys" them when they're to be used Enemy Summoner, a video-game enemy that summons other enemies while also directly fighting the player Mook Commander, a mook with the ability to strengthen other mooks just by their presence Mook Maker, where the producer of mooks may be an inanimate device rather than an actual character Puppet Fighter, a character whose fighting style involves commanding one or few powerful allies simultaneously and The Turret Master, who instead of minions uses technology. If the minions are copies of the master, it's a Doppleganger Attack. Can occasionally be Game Breakers, occasionally Crutch Characters. Because of their tactics, they often fall under Anti-Hero and Dark Is Not Evil characterization. Zerg Rush often describes the most common combat method of The Minion Master. The key factor in determining if a particular character, class, unit or build is The Minion Master is this: Can the character outnumber a typical squad of Mooks on their own? If the answer is yes, then the character is The Minion Master. The Minion Master tends to, of course, to be the keystone in his Keystone Army that is the prime target to finish first. They may also possess skills to control and buff their minions. This often makes for an unusual and difficult-to-balance character build - a character whose power comes from brutally outnumbering his opponents often leaves himself as the squishiest of Squishy Wizards, and enemies either succumb quickly to the Death of a Thousand Cuts or perform a minion version of a Total Party Wipe with area of effect attacks.
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Whereas Beastmasters usually focus on quality of minions, often restricting themselves to one or two (or at least, one at a time), the Minion Master on the other hand focuses on sheer, undiluted numbers.
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